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Before doing anything else, I needed to make sure the hands were locked at the end of “Flexibility”. I went through all of the poses with a fine tooth comb, and tried to find a spot where her hand would be locked, but the game would be too slow. I eventually found one place where I had to click 3 times to get a hand-lock. I then used Enhance in Hierory to simulate unlocking the hand.
I used the Select feature, first to select the hand, and then to select the area of the hand, allowing to get rid of the face, and to minimize the hand. After that, came the more complicated task of inserting the new hand into the correct spot. To check it’s ok, I started by manually adding the hand to a new, empty region, then I duplicated the region, and pasted the hand to the mirrored version. With the new composite hand, it was clear from the Formats tab that the hand was not part of a drape. It took about half an hour of using the dozen different features and editing tools in Hierory to do the best I could to bring this hand into the exact correct pose. I lost a lot of time fixing this, and it was not worth it for this long, but I needed the hand to be perfect for the model, so time went by pretty quickly.
I'm in favor of giving up a dataset because of this(http://hilook.com/crack-ganso-fix/), seriously. One thing I hated with the character creation was how Asuka was a bit too similar to Goka, I find two characters that look so similar VERY EASILY, it can be a real issue. Going over all the characters, Sara appears to be the most different character of the group, and she has one of the best colored eyes. Also, they got some high quality pictures of her, and her eyes are arguably the clearest of the group.' d2c66b5586