GameFLy To Publish Mobile Games For iOS And Android Platforms And Launch GameFly GameStore For Android LOS ANGELES, May 23, 2012 /PRNewswire/ -- GameFly, Inc., the leading video game service, announced today its plans to begin publishing mobile games for the iOS and Android platforms, as well as launching the independent GameFly GameStore for Android later this fall. Continuing its foray into digital initiatives, the company has set aside a game development fund to work with mobile developers that are in the process of making a great game, but need the extra resources to publish and promote their titles. GameFly will also expand its mission to be the top resource for all gaming needs, offering expertly curated Android games in the GameFly GameStore with thousands of the best games and daily deals. With its large social network for gamers, game discovery will also be made easier via friend recommendations, and ratings and reviews from fellow gamers.
Since the beginning of console gaming, movie licensed titles have held the stigma of being awful. Atari 2600 titles like ET set the stage for what is still known today as a group of games best avoided. But not all licensed titles are bad. Some of them are good. Really, really good. Sunsoft's Batman, released Stateside in 1989, bucked convention, both old and new, and provided gamers with what proved to be an awesome action-oriented experience full of deep gameplay and immense difficulty. But while action games on the NES are a dime a dozen, it's this very fact that made Batman stand out amongst the competition. Batman didn't try to do anything unique, but rather took a cue from a few already-established NES staples to make Batman a fun, worthwhile experience. Borrowing ideas from Mega Man and Ninja Gaiden, Batman was able to toggle through a vast arsenal of weaponry and grapple to walls to assist in the platforming mayhem. Next time you think all movie licensed games are garbage, dust off this old classic and surprise yourself all over again. 2b1af7f3a8